Move To
Node description and basic instructions
Last updated
Node description and basic instructions
Last updated
Uses the movement function using an algorithm A*.
For the algorithm to work, it is enough to use this node to set the destination! All settings of the algorithm are set in the corresponding components A* Pathfinding Project Pro.
To create it, right-click on free space in Behaviour Tree window and select:
Create Node/Tasks/Integrations/A* Pathfinding Project/Move To
This task node has a number of fields, that are highlighted in picture below.
Node Name
Custom name of node.
Ignore Abort Self
Whether node ignores abort self or not.
Allow Partial Path
If set true, the AI will come as close as possible, along the mesh, where it can move. If set false and the path does not lead to the end point, then Failure is output.
Track Moving Goal
Updates the target for the agent each time.
Go Last Point On Lost
Allows the AI to go to the last point where the point was last transmitted when it was lost.