Apply Damage
Node description and basic instructions
Uses the node to apply damage UHFPS entities.
It's generic node to apply damage for UHFPS entities with health.
To create it, right-click on free space in Behaviour Tree window and select:
Create Node/Tasks/Integrations/UHFPS/Apply Damage
This task node has a number of fields, that are highlighted in picture below.
Fields
Name | Description |
---|---|
Node Name | Custom name of node. |
Ignore Abort Self | Whether node ignores abort self or not. |
Target Key | Target entity to apply damage (Player). |
Attack Radius | Max radius distance to apply damage to entity. |
Damage Key | Amount of damage. |
Damage Delay | Delay periud of appling damage. |
Attack Duration | Duration time of attack animation. |
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