Apply Damage

Node description and basic instructions

Uses the node to apply damage UHFPS entities.

It's generic node to apply damage for UHFPS entities with health.


To create it, right-click on free space in Behaviour Tree window and select:

  • Create Node/Tasks/Integrations/UHFPS/Apply Damage

This task node has a number of fields, that are highlighted in picture below.

Fields

NameDescription

Node Name

Custom name of node.

Ignore Abort Self

Whether node ignores abort self or not.

Target Key

Target entity to apply damage (Player).

Attack Radius

Max radius distance to apply damage to entity.

Damage Key

Amount of damage.

Damage Delay

Delay periud of appling damage.

Attack Duration

Duration time of attack animation.

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