Apply Damage
Node description and basic instructions
Last updated
Node description and basic instructions
Last updated
Uses the node to apply damage UHFPS entities.
It's generic node to apply damage for UHFPS entities with health.
To create it, right-click on free space in Behaviour Tree window and select:
Create Node/Tasks/Integrations/UHFPS/Apply Damage
This task node has a number of fields, that are highlighted in picture below.
Node Name
Custom name of node.
Ignore Abort Self
Whether node ignores abort self or not.
Target Key
Target entity to apply damage (Player).
Attack Radius
Max radius distance to apply damage to entity.
Damage Key
Amount of damage.
Damage Delay
Delay periud of appling damage.
Attack Duration
Duration time of attack animation.