BehaviourRunner
class in RenownedGames.AITree / Inherits from MonoBehaviour
Public Methods
GetSharedBehaviourTree()
BehaviourRunner runner = ai.GetComponent<BehaviourRunner>();
BehaviourTree behaviourTree = runner.GetSharedBehaviourTree();SetSharedBehaviourTree(BehaviourTree tree)
BehaviourRunner runner = ai.GetComponent<BehaviourRunner>();
BehaviourTree behaviourTree = runner.SetSharedBehaviourTree(newTree);GetBehaviourTree()
GetSharedBlackboard()
GetBlackboard()
Protected Virtual Methods
Awake()
Start()
Update()
FixedUpdate()
LateUpdate()
OnDestroy()
OnDrawGizmos()
OnDrawGizmosSelected()
Events Callbacks
OnCloneTreeCompleted
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