Add Force At Position

Node description and basic instructions

Description

Applies force at position. As a result this will apply a torque and force on the object.

For realistic effects position should be approximately in the range of the surface of the rigid body. This is most commonly used for explosions. When applying explosions it is best to apply forces over several frames instead of just one. Note that when position is far away from the center of the rigid body the applied torque will be unrealistically large.

Force can be applied only to an active rigid body. If a GameObject is inactive, AddForceAtPosition has no effect.

To create it, right-click on free space in AI Tree inspector and select Create Node/Tasks/Rigidbody/Add Force At Position.

This task node has a number of fields, that are highlighted in picture below.

Fields

NameDescription

Node Name

Name of node

Ignore Abort Self

Whether node ignores abort self or not

Target

Target to which force is added

Force

Force vector in world coordinates

Position

Position in world coordinates

Mode

Method used to apply the force to its targets

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