Key
Type description and basic instructions.
class in RenownedGames.AITree / Inherits from ScriptableObject / Implements: IKeySynced, IKeyLocal, IKeyType, IEntityDescriptionScriptableObject storage of key in blackboard. Key also called as variable. Keys used in behaviour tree graph to read or write some information of nodes.
Example
public class Example : MonoBehaviour
{
[SerializeField]
private Key key;
private void Awake()
{
Debug.Log(key.GetObjectValue());
}
}Abstract Methods
/// <summary>
/// System object reference value.
/// </summary>
public abstract object GetValueObject();Virtual Methods
Getter / Setter
Events
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