Key

Type description and basic instructions.

class in RenownedGames.AITree / Inherits from ScriptableObject / Implements: IKeySynced, IKeyLocal, IKeyType, IEntityDescription

ScriptableObject storage of key in blackboard. Key also called as variable. Keys used in behaviour tree graph to read or write some information of nodes.

Example

public class Example : MonoBehaviour
{
    [SerializeField]
    private Key key;
    
    private void Awake()
    {
        Debug.Log(key.GetObjectValue());
    }
}

Abstract Methods

/// <summary>
/// System object reference value.
/// </summary>
public abstract object GetValueObject();

Virtual Methods

Getter / Setter

Events

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