Get Parent
Node description and basic instructions
Description
Get parent of transform reference and store it in key.
To create it, right-click in the editor and select Create Node/Tasks/Game Object/Get Parent
This task node has a number of fields, that are highlighted in picture below.

Fields
Name
Description
Node Name
Name of node.
Ignore About Self
Whether node ignores abort self or not.
Transform
Transform reference of gameobject.
Store Result
Store parent reference (Transform).
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