# Set Perception Active

Change active state of target AI Perception.

To add this state open **Action Browser** and double click on

* <mark style="color:purple;">**AI Tree/Set Perception Active**</mark>

This action has a number of fields, that are highlighted in picture below.

<figure><img src="broken-reference" alt=""><figcaption><p>Set Perception Active action</p></figcaption></figure>

### Fields

<table><thead><tr><th width="257">Name</th><th>Description</th></tr></thead><tbody><tr><td>Target</td><td>Object variable of Behaviour Runner target. </td></tr><tr><td>Active</td><td>New active state.</td></tr></tbody></table>

{% hint style="info" %}
Target can be a direct link to a Behaviour Runner component, or a game object with a Behaviour Runner component.
{% endhint %}


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