Blackboard
The Blackboard asset can be considered as the "brain" of the AI and stores Key values that the Behavior Tree uses to make its decisions.
Creating and activating Blackboard
Click on the Assets tab, then select Create/Renowned Games/Blackboard

The new Blackboard asset will be added to the Project Window which you can rename to your desired name.

To connect Blackboard to the Behavior Tree, click on the Behavior Tree we need and drag the desired Blackboard into the Behavior Tree inspector window where the Blackboard field will be.


Setting up Blackboard
Double click on the board to open it in front of you

To create a Key, click on the New Key tab.

In the window that opens, select the Key type.

After that, it will appear in the field where all the Keys on the board are shown.

In this window you can edit the name, description, type, value and category of the selected Key.

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