Way Point

Node description and basic instructions

Description

Represents a Way Point

To create it, right-click on free space in AI Tree inspector and select Create Node/Tasks/Movement/Way Point.

This task node has a number of fields, that are highlighted in picture below.

Fields

NameDescription

Node Name

Name of node

Ignore About Self

Whether node ignores abort self or not

Key

The key that is used as the Way Point to which the AI agent moves

Selection Type

Type of picking waypoints

Way Name

Name of Way gameobject in scene

Selection Type

Iterates through waypoints in ascending order.

To use way point system add "AI Way Point" component to your way points, make them child objects of your way object and add "AI Way" component to your way object

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