Way Point
Node description and basic instructions
Description
Represents a Way Point
To create it, right-click on free space in AI Tree inspector and select Create Node/Tasks/Movement/Way Point.
This task node has a number of fields, that are highlighted in picture below.
Fields
Name | Description |
---|---|
Node Name | Name of node |
Ignore About Self | Whether node ignores abort self or not |
Key | The key that is used as the Way Point to which the AI agent moves |
Selection Type | Type of picking waypoints |
Way Name | Name of Way gameobject in scene |
Selection Type
Iterates through waypoints in ascending order.
To use way point system add "AI Way Point" component to your way points, make them child objects of your way object and add "AI Way" component to your way object
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