Add Relative Torque
Node description and basic instructions
Description
Adds a torque to the rigidbody relative to its coordinate system.
Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeTorque has no effect.
To create it, right-click on free space in AI Tree inspector and select Create Node/Tasks/Rigidbody/Add Relative Torque.
This task node has a number of fields, that are highlighted in picture below.
Fields
Name | Description |
---|---|
Node Name | Name of node |
Ignore Abort Self | Whether node ignores abort self or not |
Target | Target to which torque is added |
Force | Torque vector in local coordinates |
Mode | Method used to apply the force to its targets |
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