# Add Torque

### Description

Adds a torque to the rigidbody.

{% hint style="warning" %}
Force can be applied only to an active rigidbody. If a GameObject is inactive, AddTorque has no effect.
{% endhint %}

**To create it**, right-click on free space in AI Tree inspector and select <mark style="color:purple;">Create Node/Tasks/Rigidbody/Add Torque.</mark>

This task node has a number of fields, that are highlighted in picture below.

<figure><img src="https://2203000093-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGOxTM7Aj9oiVaIINrEkE%2Fuploads%2Fa1i1oBcy2Ng9ufL9CesK%2F6.png?alt=media&#x26;token=84d04019-f826-4292-9e74-5a4faa76fba3" alt=""><figcaption></figcaption></figure>

### Fields

| Name              | Description                                   |
| ----------------- | --------------------------------------------- |
| Node Name         | Name of node                                  |
| Ignore Abort Self | Whether node ignores abort self or not        |
| Target            | Target to which torque is added               |
| Force             | Torque vector in world coordinates            |
| Mode              | Method used to apply the force to its targets |
