Node description and basic instructions
Activate reference of game object.
To create it, right-click in the editor and select Create Node/Tasks/Game Object/Activate
This task node has a number of fields, that are highlighted in picture below.
Node Name
Name of node.
Ignore About Self
Whether node ignores abort self or not.
Transform
Transform reference of gameobject.
Activate
Active state of gameobject (Bool).
Last updated 2 years ago