Activate

Node description and basic instructions

Description

Activate reference of game object.

To create it, right-click in the editor and select Create Node/Tasks/Game Object/Activate

This task node has a number of fields, that are highlighted in picture below.

Fields

NameDescription

Node Name

Name of node.

Ignore About Self

Whether node ignores abort self or not.

Transform

Transform reference of gameobject.

Activate

Active state of gameobject (Bool).

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