# Activate

### Description

Activate reference of game object.

**To create it**, right-click in the editor and select <mark style="color:purple;">Create Node/Tasks/Game Object/Activate</mark>

This task node has a number of fields, that are highlighted in picture below.

<figure><img src="https://2203000093-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FGOxTM7Aj9oiVaIINrEkE%2Fuploads%2Fcprky0zAqxMQH1Oy1wbB%2Fimage.png?alt=media&#x26;token=f41d1bc1-1253-42d2-90ed-ea6abbadc367" alt=""><figcaption></figcaption></figure>

### Fields

| Name              | Description                             |
| ----------------- | --------------------------------------- |
| Node Name         | Name of node.                           |
| Ignore About Self | Whether node ignores abort self or not. |
| Transform         | Transform reference of gameobject.      |
| Activate          | Active state of gameobject (Bool).      |
