Debug
Node description and basic instructions
Outputs the text in the following form "behavior tree name: text" and returns success.
To create it, right-click on free space in Behaviour Tree window and select:
Create Node/Tasks/Unity/Debug
This task node has a number of fields, that are highlighted in picture below.

Fields
Name
Description
Node Name
Name of node
Ignore Abort Self
Whether node ignores abort self or not
Text
The text output when entering the node.
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