Sphere Cast
Node description and basic instructions
Last updated
Node description and basic instructions
Last updated
Casts a sphere along a ray and returns detailed information on what was hit.
This is useful when a Raycast does not give enough precision, because you want to find out if an object of a specific size, such as a character, will be able to move somewhere without colliding with anything on the way. Think of the sphere cast like a thick raycast. In this case the ray is specified by a start vector and a direction.
Sphere Cast will not detect colliders for which the sphere overlaps the collider. Passing a zero radius results in undefined output and doesn't always behave the same as Raycast
bool True when the sphere sweep intersects any collider, otherwise false.
To create it, right-click on free space in AI Tree inspector and select Create Node/Tasks/Physics/Sphere Cast.
This task node has a number of fields, that are highlighted in picture below.
Name | Description |
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Name | Description |
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Node Name
Name of node
Ignore Abort Self
Whether node ignores abort self or not
Origin
Origin of the Sphere Cast
Direction
Direction of the Sphere Cast
Radius
Radius of the sphere
Max Distance
Max length of the cast (by default: infinity)
Culling Layer
Used to selectively ignore colliders when casting a Sphere Cast
Query Trigger Interaction
Specifies whether this query should hit Triggers
Message
Value of message
Argument
Argument of message in Blackboard