Set Parent

Node description and basic instructions

Description

Set parent of transform reference.

To create it, right-click in the editor and select Create Node/Tasks/Game Object/Set Parent

This task node has a number of fields, that are highlighted in picture below.

Fields

NameDescription

Node Name

Name of node.

Ignore About Self

Whether node ignores abort self or not.

Transform

Transform reference of gameobject.

Parent

New parent of transform.

Reset Local Position

Reset local position after updating parent.

Reset Local Rotation

Reset local rotation after updating parent.

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