Set Parent
Node description and basic instructions
Description
Set parent of transform reference.
To create it, right-click in the editor and select Create Node/Tasks/Game Object/Set Parent
This task node has a number of fields, that are highlighted in picture below.

Fields
Name
Description
Node Name
Name of node.
Ignore About Self
Whether node ignores abort self or not.
Transform
Transform reference of gameobject.
Parent
New parent of transform.
Reset Local Position
Reset local position after updating parent.
Reset Local Rotation
Reset local rotation after updating parent.
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