Network Play Clip At Point

Node description and basic instructions

Uses Audio Source to play clip at specified position in network scene, which all players will hear.

In order for it to work, it is necessary that the scenes have a gameobject with Network Audio Source component with a list of necessary sounds.


To create it, right-click on free space in Behaviour Tree window and select:

  • Create Node/Tasks/Integrations/Mirror/Net Play Clip At Point

This task node has a number of fields, that are highlighted in picture below.

Fields

NameDescription

Node Name

Custom name of node.

Ignore Abort Self

Whether node ignores abort self or not.

Clip

Reference to audio clip.

Position

The world position where it is to play the sound.

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