Network Play Clip At Point
Node description and basic instructions
Last updated
Node description and basic instructions
Last updated
Uses Audio Source to play clip at specified position in network scene, which all players will hear.
In order for it to work, it is necessary that the scenes have a gameobject with Network Audio Source component with a list of necessary sounds.
To create it, right-click on free space in Behaviour Tree window and select:
Create Node/Tasks/Integrations/Mirror/Net Play Clip At Point
This task node has a number of fields, that are highlighted in picture below.
Node Name
Custom name of node.
Ignore Abort Self
Whether node ignores abort self or not.
Clip
Reference to audio clip.
Position
The world position where it is to play the sound.