> For the complete documentation index, see [llms.txt](https://renownedgames.gitbook.io/ai-tree/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://renownedgames.gitbook.io/ai-tree/perception-system/useful-components/ai-perception-blackboard.md).

# AI Perception Blackboard

### Description

When attached to an object allows owner to perceive it’s surroundings by imitating it's senses.

<figure><img src="/files/E6MRfrXyeHYSea52XZSC" alt=""><figcaption></figcaption></figure>

### Fields

| Name    | Description                           |
| ------- | ------------------------------------- |
| Key     | Key value of target perception source |
| Configs | Sences that are imitated              |

### Configs

#### **AI Percetion Sight Config**&#x20;

This config is used to imitate eyesight

<figure><img src="/files/BMS53mrSZFaJLPiDjy4i" alt="" width="563"><figcaption></figcaption></figure>

**Parameters**

| Name          | Description                    |
| ------------- | ------------------------------ |
| Height Offset | Eyes height                    |
| Fov           | Field of view                  |
| Range         | Min and max eyesight distance  |
| Culling Layer | layermask for "visible" layers |

{% hint style="info" %}
Make sure that objects with [AI Perception Source](/ai-tree/perception-system/useful-components/ai-perception-source.md) have layer that is included in AI Perception Blackboard culling layer layermask. Otherwise perception source won't be "visible" to AI agents tht are looking for it.
{% endhint %}
