Network Instantiate
Node description and basic instructions
Last updated
Node description and basic instructions
Last updated
Uses Photon engine to instantiate object on network scene.
In order for it to work, it is necessary that the scenes have a gameobject with Photon View component.
The created prefab must be located in the Resources folder and have a PhotonView component. Also, if there is a need to install a parent for this object, there must be a NetworkObjectInstance component on it.
To create it, right-click on free space in Behaviour Tree window and select:
Create Node/Tasks/Integrations/Photon/Network Instantiate
This task node has a number of fields, that are highlighted in picture below.
Name | Description |
---|---|
Node Name | Custom name of node. |
Ignore Abort Self | Whether node ignores abort self or not. |
Object To Instantiate | Object reference to instantiate it. |
Position | Instantiate position. |
Rotation | Instantiate rotation. |
Parent | Instantiate object as child of. |
Using the parent property, when creating an object on the server, starts a search on the scene by the name of the parent object, using the GameObject.Find(name) function. Which can negatively affect performance.
Required componet for Photon Engine instantiate node.