Network Destroy
Node description and basic instructions
Uses Photon engine to destroy object on network scene.
In order for it to work, it is necessary that the scenes have a gameobject with Photon View component.
To create it, right-click on free space in Behaviour Tree window and select:
Create Node/Tasks/Integrations/Photon/Network Debug
This task node has a number of fields, that are highlighted in picture below.

Fields
Name
Description
Node Name
Custom name of node.
Ignore Abort Self
Whether node ignores abort self or not.
Target
Reference of object to destroy.
Photon View
Required componet for Photon Engine destroy node.

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