Network Destroy
Node description and basic instructions
Uses Photon engine to destroy object on network scene.
In order for it to work, it is necessary that the scenes have a gameobject with Photon View component.
To create it, right-click on free space in Behaviour Tree window and select:
Create Node/Tasks/Integrations/Photon/Network Debug
This task node has a number of fields, that are highlighted in picture below.
Fields
Name | Description |
---|---|
Node Name | Custom name of node. |
Ignore Abort Self | Whether node ignores abort self or not. |
Target | Reference of object to destroy. |
Photon View
Required componet for Photon Engine destroy node.
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