Network Destroy

Node description and basic instructions

Uses Photon engine to destroy object on network scene.

In order for it to work, it is necessary that the scenes have a gameobject with Photon View component.


To create it, right-click on free space in Behaviour Tree window and select:

  • Create Node/Tasks/Integrations/Photon/Network Debug

This task node has a number of fields, that are highlighted in picture below.

Fields

NameDescription

Node Name

Custom name of node.

Ignore Abort Self

Whether node ignores abort self or not.

Target

Reference of object to destroy.


Photon View

Required componet for Photon Engine destroy node.

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