Move Position 2D

Node description and basic instructions

Moves the rigidbody to position.

Moves the rigidbody to the specified position by calculating the appropriate linear velocity required to move the rigidbody to that position during the next physics update. During the move, neither gravity or linear drag will affect the body. This causes the object to rapidly move from the existing position, through the world, to the specified position.

Because this feature allows a rigidbody to be moved rapidly to the specified position through the world, any colliders attached to the rigidbody will react as expected i.e. they will produce collisions and/or triggers. This also means that if the colliders produce a collision then it will affect the rigidbody movement and potentially stop it from reaching the specified position during the next physics update. If the rigidbody is kinematic then any collisions won't affect the rigidbody itself and will only affect any other dynamic colliders.

2D rigidbodies have a fixed limit on how fast they can move therefore attempting to move large distances over short time-scales can result in the rigidbody not reaching the specified position during the next physics update. It is recommended that you use this for relatively small distance movements only.

To create it, right-click on free space in AI Tree inspector and select Create Node/Tasks/Rigidbody2D/Move Position 2D.

This task node has a number of fields, that are highlighted in picture below.

Fields

NameDescription

Node Name

Name of node

Ignore Abort Self

Whether node ignores abort self or not

Target

Target to which force is added

Position

Provides the new position for the Rigidbody object

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