Ray Cast
Node description and basic instructions
Last updated
Node description and basic instructions
Last updated
Casts a ray, from point origin, in direction direction, of length max Distance, against all colliders in the Scene.
Specifying Query Trigger Interaction allows you to control whether or not Trigger colliders generate a hit.
Raycasts will not detect Colliders for which the Raycast origin is inside the Collider.
bool Returns true if the ray intersects with a Collider, otherwise false.
To create it, right-click on free space in AI Tree inspector and select Create Node/Tasks/Physics/Ray Cast.
This task node has a number of fields, that are highlighted in picture below.
Node Name
Name of node
Ignore Abort Self
Whether node ignores abort self or not
Origin
Origin of the Ray Cast
Direction
Direction of the Ray Cast
Max Distance
Max length of the cast (by default: infinity)
Culling Layer
Used to selectively ignore colliders when casting a Ray Cast
Query Trigger Interaction
Specifies whether this query should hit Triggers
Message
Value of message
Argument
Argument of message in