Ray Cast
Node description and basic instructions
Description
Casts a ray, from point origin, in direction direction, of length max Distance, against all colliders in the Scene.
Specifying Query Trigger Interaction allows you to control whether or not Trigger colliders generate a hit.
Raycasts will not detect Colliders for which the Raycast origin is inside the Collider.
bool Returns true if the ray intersects with a Collider, otherwise false.
To create it, right-click on free space in AI Tree inspector and select Create Node/Tasks/Physics/Ray Cast.
This task node has a number of fields, that are highlighted in picture below.
Fields
Name | Description |
---|---|
Node Name | Name of node |
Ignore Abort Self | Whether node ignores abort self or not |
Origin | Origin of the Ray Cast |
Direction | Direction of the Ray Cast |
Max Distance | Max length of the cast (by default: infinity) |
Culling Layer | Used to selectively ignore colliders when casting a Ray Cast |
Query Trigger Interaction | Specifies whether this query should hit Triggers |
Message
Name | Description |
---|---|
Message | Value of message |
Argument | Argument of message in Blackboard |
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