# Death Settings

To **set up a player's death** event, go to the:

> **AI Health** *(component)*  **-> Death Settings** *(foldout)*

![](/files/-Md3-_6HQqURvQFneVju)

**AI Death Event :** Select the **event** that will occur **when the AI dies**.

![](/files/-Md3-lpMxaatS7fPZwCA)

**Fade In Event :** Screen fade-out at death.

![](/files/-Md3-wIBhbyCD8MoJC-U)

| Name                | Description                                                               |
| ------------------- | ------------------------------------------------------------------------- |
| Screen Fade Handler | The script that is hung on the image that will be responsible for fading. |
| Fade In Settings    | Fade Settings.                                                            |
| Fade In Duration    | The time it takes for the screen to go dark.                              |
| Fade In Curve       | The schedule for which the attenuation will be performed.                 |
| Fade In Color       | The fade color.                                                           |

**Before Fade In CallBack** : Events that occur before the fade.

To **add callback**, **go to the** :&#x20;

> **AI Health** *(component)*  **-> Death Settings** *(foldout)* **-> Before Fade In Callback** *(foldout)*

And **click** on the **plus sign**.

![](/files/-Md3051Y58WLfkk19hcj)

{% hint style="info" %}
**Next**, we pass a certain object and select the function we need.
{% endhint %}

**After Fade In Callback** : Events that occur after the fade.

To **add callback**, **go to the** :&#x20;

> **AI Health** *(component)*  **-> Death Settings** *(foldout)* **-> After Fade In Callback** *(foldout)*

And **click** on the **plus sign**.

![](/files/-Md30EAZqwZa6FxWg3na)

{% hint style="info" %}
**Next**, we pass a certain object and select the function we need.
{% endhint %}


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