Weapon

This component is responsible for the position of the hands when the weapon is in the hand.

The Inventory System drags the player's WeaponIntentorySystem.

In the Weapon Dictionary, select a weapon.

Property

Description

Weapon

Here we pass the object of the weapon that will be displayed on the hand.

Animation State

Cooldown animation.

Left Hand Target

We pass the points to which the bone of the left hand should be attached.

Right Hand Target

We pass the points to which the bone of the right hand should be attached

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