# Inventory System

**Aurora FPS** has a powerful inventory implemented on the basis of groups :

![Weapon Inventory System](https://4102492771-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MbGcEmnwAxQ5XmsXrVA%2F-Mbaoh2eTiq-cnUuBZtf%2F-MbarkTalEsG7puoYM0N%2Fimage.png?alt=media\&token=f11a2341-6bc3-49a6-950a-8fce29add02e)

**First of all**, you need to configure the groups and the number of slots in them.

To do this, read the :

{% content-ref url="weapon-inventory-system/groups" %}
[groups](https://renownedgames.gitbook.io/aurora-engine/components/weapon-inventory-system/groups)
{% endcontent-ref %}

**Next**, we need to configure where the weapon will be displayed and set some additional settings.

To do this, check out :

{% content-ref url="weapon-inventory-system/weapon-settings" %}
[weapon-settings](https://renownedgames.gitbook.io/aurora-engine/components/weapon-inventory-system/weapon-settings)
{% endcontent-ref %}

And in conclusion, configure additional parameters :

{% content-ref url="weapon-inventory-system/advanced-settings" %}
[advanced-settings](https://renownedgames.gitbook.io/aurora-engine/components/weapon-inventory-system/advanced-settings)
{% endcontent-ref %}
